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Ghost Signal

The connected experience scape room

The Game:

Ghost Signal is a multi-level escape room experience that immerses players in a flight mission filled with secrecy, teamwork, and technical challenges. Designed as part of the Design Connected Experiences course, the game merges digital and physical interactions through real-time sensor data, Arduino-based modules, and a split-role narrative. Players act as either the Pilot or the Flight Commander, tasked with navigating, decoding messages, and restoring systems under pressure.

Role: Interaction & Hardware Design, Color-based Detection System, Radar Debugging

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My role & contributions

I was responsible for designing and building the first level of the escape room, including the physical color-detection board and its real-time radar tracking system.

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My work involved:

  • Programming the ESP32 and debugging serial communication issues.

  • Integrating the Colorado Cam and ultrasonic sensor to detect the plane’s position.

  • Calibrating hue detection for different lighting conditions.

  • Solving issues with radar responsiveness and ensuring reliable data transfer between modules.

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Throughout the project, I also improved my confidence with Arduino circuitry, sensor integration, and technical debugging, growing from someone hesitant with hardware into someone who now enjoys the challenge.

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Reflection

This project was a major turning point in my journey with physical computing. It pushed me out of my comfort zone and helped me discover that I enjoy working on the technical side of design. I’m proud of the resilience I showed when things didn’t work the first time, and the progress I made feels like a solid foundation for future hardware-integrated experiences.

Game Trailer

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